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This was then imported into Painter 3D SE for texture mapping. The output UV map from Ray Dream contained some overlapping regions so paint in some regions of the image got splurged onto others. The hull texture of these ships is basically just an extended doodle. Note the use of a reflection map (also made in Painter 3D) for the cockpit glass.
The object file was then imported into Bryce 4 and reunited with its maps. The background to the image consists of three large terrains, and a rising sun set with a larger than usual disk and a good dose of horizon illusion. Bryce 4's new Sky Lab proved useful for tweaking the atmosphere to get the effect I wanted.
Not a great image (and "Hey Ma, look! It's another spaceship-and-sunset scene! Doesn't the guy ever do anything else?"), but it was a learning exercise. |