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Fly the friendly skies

[2K/47K]

Thank you for choosing Ray-Traced Airlines. We look forward to welcoming you on another of our flights again soon.


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Dimensions:
640 x 480 x 24-bit [47K]
Date:
01.07.2001
Scene file size:
20350K
Render time:
0:37h
Platform:
Power Macintosh 7600/120
Applications:
Bryce 4 Poser 4.0 Carrara 1.1

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Comments:

This is a re-render of an old image. The original image was made using a Poser 3 figure; this was reworked using Victoria 2.0 (from Daz3D) under Poser 4. The pilot's headset, originally modelled using Bryce primitives, has been rebuilt using Carrara 1.1. The only other change was the use of a small cluster of lights in place of a single light in the original image, in the hope of creating a soft shadow. The shadow of the microphone boom on the pilot's face is noticeably softer, but it's still far from perfect. I should have used more lights in my cluster.

The original description for the image is given below.

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Fooling around with Poser 3, I came up with a rather determined-looking female figure. It seemed to me that she should be a spaceship pilot, so the rest of the scene ended up being built around her.

The figure is a Poser 3 female nude, and was 'dressed' not using a texture-map as I would normally, but by importing the figure itself into Ray Dream Studio and hacking away at it with Booleans until I had created a rough jumpsuit/T-shirt model. This was then imported and lined up with the figure.

The cockpit was constructed from Bryce primitives. It's basically a stretched sphere, hollowed out by Booleans, with holes punched in it using other Boolean operations. The interior space is further carved up by the addition of other primitive objects (the pilot's seat and headrest are modelled from primitives, as is her headset) and the whole is textured using a lightly modified version of a standard Bryce material. The fact that this scene looks at all convincing is due to the excellent bump-map on the material. The neatest part, for me, is the way that the mapping follows the shape of the objects it's applied to. At the rear of the cockpit there's a lovely circular effect where the map was applied to a flat disc.

The window surround is a torus. One of the hardest things with modelling this kind of thing using Booleans is that just punching holes in primitives to make windows yields very unrealistic results. You need some kind of relief around the edges. But lining up a torus on the surface of a sphere that's being cut into by another sphere at a strange angle is non-trivial. This time I managed it ... just.

Thanks to the texture map the cockpit works quite well. The Poser figure, unfortunately, doesn't stand up to close inspection and thus looks a little less 'photorealistic'.

The title of the image is, of course, the trademark of a certain airline. But sharp-eyed fans of the "Aliens" series may also have spotted a similar phrase painted on the helmet of Ferro, the extremely mean pilot of the massively-armed marine dropchute that delivers the cannon fodder, er, cast to the surface of the alien world.

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Related files:

Original render [47K]

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