Creating texture maps for PoserLast updated: 08.07.2001
Poser allows you to texture the figures you create using flat images called texture maps. These images are 'wrapped around' (or rather 'mapped onto') the Poser figure to give it a realistic appearance. Some texture maps are already provided with Poser, but you may want to make your own, for instance to change the skintone or clothing color of a given figure. You can even 'clothe' one of the nude figures by painting a special texture map that includes some clothing. Clothing created in this way is always more or less 'skintight', but you can achieve some quite convincing effects quite simply. TheoryYou can create a texture map with any 2D paint program such as Adobe Photoshop or Corel Painter. This tutorial describes the use of Photoshop, and makes use of some especially useful features of Photoshop for this kind of work, but you should be able to do something similar with any paint program. You can paint your own map from scratch, but in general, the best approach is to base your map on one of the standard maps that ship with Poser. They can be found in the 'textures' folder in your Poser folder. Choose the map that goes with the model you are using. When you first open a map, you may be startled by how messy it seems. There's a vaguely human shape crudely daubed onto the canvas, with vague colored blobs floating around in space around it. It doesn't even seem to have any hands. Only the face and a few other details seem to have been rendered with any accuracy. The apparent crudeness of the map doesn't matter. The model defines which parts of the map are important. Any paint that 'spills over the edges' just won't get mapped; it's as if it didn't exist. As for the missing hands, some of the colored blobs floating in space are actually the hands; the people who built the Poser models separated out the hands from the rest of the body to make their job easier.
Figure 1: A sample texture map This makes things difficult though when you're trying to paint a map of your own, so MetaCreations provide templates which show exactly how the figure is represented on the map. These templates should have been installed with Poser, although with certain versions they aren't installed automatically. If you can't find the templates, check the Poser CD.
Figure 2: A sample texture template You can also generate your own texture map templates, which is useful if you don't have the original template. Some programs available to do this include:
One advantage of using a program to generate a template directly from the model is that you can generally make the template any size that you like. If you need a very detailed texture map, you can generate a very large template to work with. Step by step guideThis is a step-by-step guide to editing texture maps using a program such as Photoshop which allows you to have multiple layers in your image, and to change the opacity and visibility of each layer. You need to be able to display the map template as a guide while painting your texture map. If your graphics program can't do this, you won't be able to use this approach. You can still paint texture maps, but it will be more difficult without the template to show you where the outlines of the model lie. These instructions are written for Photoshop users. If you use a different program, you may need to adapt the procedure slightly, but the general principles hold.
More tipsA good technique is to make extensive use of Photoshop's layers, with one layer for each piece of clothing or set of decorations. If you make a mistake on one layer, you can throw it away and redo it without having to begin completely from the beginning. Another useful feature of Photoshop are the Path tools. You can use these to make regions with sharply-defined boundaries. For instance, the round neckline of a T-shirt is a lot easier to make using the Path tools than painting by hand with the brush or airbrush. Lines where clothing meets flesh need to be sharp and regular. Blurring or unevenness looks unrealistic. Where you have large areas of colour, use the Add Noise filter to apply a small amount of monochromatic noise. This gives a more realistic 'rough' cloth texture. Regions of flat color tend to give a rather plastic look to clothing, which may not be what you want. |
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