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Gulf Stream

[4K/56K]

"... ed un oceano verde dietro le spalle
Disse "Vorrei sapere quanto é grando il verde
Com'é bello il mare, quanto dura é una stanza
E troppo tempo che guardo il sole, mi ha fatto male.""
["Oceano", Fabrizio de André]


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Dimensions:
640 x 480 x 24-bit [56K]
Date:
13.03.1997
Scene file size:
1045K
Render time:
n/a
Platform:
Power Macintosh 8500/180
Applications:
Poser 1.0 Bryce 2.1 Extreme 3D 2.0

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Comments:

More playing around with Poser. The woman's hair was modelled in Extreme 3D 2.0 (a sphere primitive pulled apart into a roughly appropriate shape and then imported to Bryce as a DXF). The woman was made in Poser 1.0, and 'clothed' using Booleans. The technique for doing this is roughly as follows.

1. Create Boolean primitives that intersect the areas of the imported Poser body you want to clothe. Set them to 'Intersect'.
2. Group the Booleans with the body, and apply a suitable clothing texture to the whole.
3. Duplicate the group, and assign it a different family colour (this is so you can tell the copy apart from the original). Apply a suitable flesh material.
4. Use the selection controls at the bottom of the screen to select each of the Boolean primitives in turn (using these controls, you can step through objects without ungrouping them; if you prefer, you can ungroup, use the tab key to step through the objects, and then regroup). For each object whose colour matches the family colour you assigned (i.e. it's part of the copy), edit its attributes, changing 'Intersect' to 'Negative'.

When you're done, you have one group that consists of the body minus those areas that are clothed, and a second group that consists only of the clothed areas (assuming that all the clothing has the same texture - if you want to give someone blue jeans, a red T-shirt and black leather boots, you'll end up needing four separate copies of the imported body). Rendered together, they give the impression of a clothed or partially-clothed body. Be careful not to move the groups at all - they must overlap exactly, and if you once move them, don't count on being able to reposition them properly.

The main limitation of the technique is that it only permits skintight clothing. It can also be quite a trick to position the primitives so that they correctly cover the desired area (spheres are often useful; take care to keep arms away from the body unless you want patches of clothing on the hands). The other disadvantage is that scene files quickly bloat, and rendering times rise; if each imported Poser object takes about 600K, a figure with three different clothing types can take nearly 2.5MB.

I cheated slightly - this image has been touched up in PhotoShop to correct some visual artifacts on the model (for some reason, smoothed female Poser figures acquire brightly coloured triangles at the throat when the light hits them at certain angles - something wrong with the polygon mesh, I think) and to improve the positioning of the hair slightly.

The translation of the citation text is something like:

And a green ocean behind him
He said "I want to know how large the green is,
How beautiful the sea, how hard a room.
I've been looking at the sun too long, it's hurt me."

Another afterthought ...

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